The bezier system I’ve developed for the Garage Prototype

This is a shot demonstration of the quadratic bezier  system I’ve developed for the garage prototype. It enables me to switch from one camera position to another gradually (even if the cam movement is interrupted and it has to calculate another path for a different position).
It can also be used for projectile path finding (you tag a target and shoot a rocket in the air.The rockets finds the target, adjusting to its position in real time).
Here is the video:

Categories: CREATIVITY, Unity | Leave a comment

Unity Garage Demo

My latest project started as a point based Bazier script for Unity, but I ended up experimenting with different effects.
This is built on the Unity Free version. Although it might look like it has some of the features from the Pro version, I can assure you, it’s all smart cheats of making things look awesome.
Some screenshots:


You can download the PC version here:!bZVVSCgD!XBeqalNgNA84pz7lOt6rqT5jIs1GJ8sDQWIrxC4fAcY
or play it in your browser here:

Categories: 3Ds Max, CREATIVITY, Unity | Leave a comment

Experiments with Unity mechanim

Some experiments with Unity 4 and Mechanim…
It’s an awesome feature!
They are mostly camera mount experiments:

Some robo dance:

Some more running:

You can find the 3d model here:

Categories: 3Ds Max, CREATIVITY, Unity | Tags: , , , , , , , , , , , , , , | Leave a comment